Blast in confined spaces is out.
Ultrasound Vision is only effective out to perception/rating x 50 meters. Speed of sound becomes an issue at extreme distances.
Magic loss: really just from cyberware/ Lyrium use, things of that sort.
Probably more of a clarification than a change, but a given test can only benefit from one supplemental roll.
Carrying Capacity: A person's "Light load" is Strength+height(rounded to nearest foot) *10. Bigger or smaller creatures have their carrying capacity modified as per DnD rules.
APDS & Laes - banned as ususal.
Riggers are pretty much out, at least as PCs (replaced by engineer's in the latter case). Deckers have been obsoleted by engineers.
So no magic loss from deadly wounds, stim patches, extreme drain, etc, right?
ReplyDeleteStim patches may cause a problem if they're being abused to avoid drain; but reviving unconscious allies shouldn't be an issue. Deadly wounds aren't an issue... aside from maybe killing people.
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