Catgirls
Lithe and alluring, catgirls are essentially emblematic of Arcadia. This is for good reason, as 85% of employed catgirls work for Arcadia, with most others being self-employed or the like, and some in government work. This is largely a result of societal expectation, the fact that most catgirls are born inside Arcadia, and that Arcadia scouts them aggressively, and can teach them special martial arts which make best use of their claws, and can teach them to unlock their “living focus” ability. Arcadia has been employing catgirls for as long as there have been catgirls, and perhaps for as long as there has been Arcadia; it has been difficult to pinpoint their emergence due to early secrecy.
Physically, catgirls are highly varied and largely resemble human women, save for having catlike ears and tails covered in fur which may match the catgirl's hair color or may be nearly any other color at all. They also have retractable claws within each of their nails. Catgirls may breed with either humans or elves, with female offspring (77%) being catgirls, and male offspring being of the father's metatype. Rarely, catgirls are born to either human or elf mothers. Catgirls are assumed to be exceptionally long-lived, as none have been observed to age physically past young adulthood, nor have any been known to die of old age. Detailed studies of catgirl physiology have been rare. Demographically catgirls make up less than 5% of the total population.
Racial Adjustments:
+4 Charisma
+2 Reaction
+1d6 Initiative
Claws: Retractable, Strength L lethal damage (Str*1.5 if attacking with both hands)
Low-light Vision
Special Ability: Essence increases when magic increases
Special Ability: Living Focus. A catgirl's body functions as a stacked focus of total force equaling her essence. The aspects of this focus may be of any type, such as sustaining, power, or weapon foci. No aspect of this focus can be of the same type as another, and no aspect may have a force greater than ½ of the catgirl's total essence. A willing catgirl may share the abilities of these foci with another magic user, but this requires skin-to-skin contact over an area at least the size of the catgirl's outstretched hand. The nature of this ability is not apparent within the catgirl's aura.
Cat Empathy: Catgirls have no special ability to actually communicate with cats, but get along well with them and can often get them to follow simple commands even without prior training or exposure.
Disadvantage: Sensitive System
Disadvantage: Sensitive System
BP cost: 20pts
Lynx Shape-shifters
Lynx Shape-shifters have a catgirl form rather than that of a human or elf. Lynxes receive +2 quickness and +2 charisma in either form, and have an x4 running multiplier while in catgirl form.
True they have the highest point cost, but they've got huge bonuses over every other race. +4 cha (dryads are +3 and allergic to urban areas at 15 pts). Also increasing essence and internal foci... you're making it very tempting to play this race.
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