Showing posts with label engineers. Show all posts
Showing posts with label engineers. Show all posts

Monday, December 13, 2010

Sample Mechs and VIs

Droids are a part of life, as are Virtual intelligences, or VIs. Here are a few examples of common models, their costs, and capabilities. See also: Main VI & Mech page

LOKI Security Mech
One of Langrisser Omnicorp's most popular models, the LOKI security mech is a versatile anthroform robot commonly purchased for tasks such as location security, personal protection, or even police work. The unit is highly upgradeable and even available in custom color schemes; some well-to-do fashonistas have a different LOKI bodyguard to match each of their outfits. The model is available in Ratings 4-12; below is the breakdown for a common Rating 6 Lonestar setup often used in police work:




Body: 6                      Reaction:18
Quickness: 6              Initiative: 18+2d6
Strength: 3                 Combat Pool: 7
Charisma: 2                Armor: 8/8 (6 hardened)
Intelligence: 6             Shields: 6/6
Willpower: 3

Skills (6):
Pistols: 6                Unarmed: 6
Assault Rifles: 6     Computers: 6
Investigate: 6          Knowlege, Law: 6

Upgrades:
Smartlink (cyberware eq.):                     2,500
Boosted Reflexes 1 (cyberware eq.):      7,500
Thermographic Vision (cyberware eq.):  1,500
Ultrasonic Vision  (cyberware eq.):         5,000
Lockable Holster:                                  100
Predator III (carried):                            650
Defiance Supershock (integrated):          1,500
Toughness Advantage:                           3,000
Aptitude (Pistols) Advantage                 4,000
Shields (6/6):                                        22,500

Base Price for Rating 6 droid: 30000
Upgrades Cost: 48,250
Unit Price: 78,250

CHAKRAM Combat drone

Approximately the size of a Frisbee, and commonly seen clipped to an Engineer's belt with it's small pincers, this inexpensive drone is often deployed to distract enemies and take down their shields using it's powerful integrated tazer. Due to its light weight and aerodynamic shape it can be hurled up to (Strength x 5) meters as a simple action, whereupon it will take flight and act immediately. These units are especially potent in the hands of Engineers, who can boost their meager stats and augment their tests using tech pool dice.

Rating 3
Body: 1                       Reaction: 9
Quickness: 3               Initiative: 9+1d6
Strength: 1                  Combat Pool: 4
Intelligence: 3              Armor: 5/5 (3 hardened)
Willpower: 3               Shields: 3/0
Charisma: 1

Skills (3):
Pistols: 3            Stealth: 3                Athletics: 3

Upgrades:
Flight System:                         1,000
Yamaha Pulsar (Integrated):    2,025
Laser Sight (on pulsar):           500
Shields (3/0):                          750
Special (Frisbee business):      225

Base price for rating 3 droid: 3,000
Upgrades cost: 4,500
Unit Price: 7,500

Wednesday, December 8, 2010

Omni-Tools

Omni-Tools make engineers the technological wizards that they are. Strictly speaking, an Omnitool isn't a single device, but a system of which the engineer is a part. Physically there are a few large components scaterred throughout the body and brain, along with innumerable nano-machines which perform distributed computing using every cell in the Engineer's body. When in use for most purposes the omnitool manifests as a translucent gauntlet on one of the Engineer's arms.
True to it's name, the omnitool replaces nearly all other tools, capable of holographic projection and the manipulation of force fields, as well as the manipulation of matter at the subatomic level, an Engineer's omnitool is capable of feats that no other device can match.

An Omnitool handles an Engineer's computing and communications needs, while also allowing the use of Electronics and Build/Repair skills for most tasks unaided. It enables Engineers to use Tech and Hacking Abilities.
Due to the interface of their consciousness with their Omnitool, Engineers have a HUD that keeps them apprised of the various processes and calculations they're running at any given time. For especially visually-intensive information however, most prefer to use a holographic projection, as this avoids the need to split perception dice between simsense and the real world.