Saturday, June 16, 2012

Fey Magic Perks


The Rescue rangers were able to come to the aid of Millicent Castillo; a nymph fashion-designer rumored to be magic-proof. In return she offered to instruct their fey membership in advanced magical techniques.

Fey Shield
You add 1/2 your essence to the target numbers of spells targeting you, and receive 1/2 your essence as bonus dice to resist spells. The TN penalties from this perk overlap with those from regular shielding.
Prerequisite: Fey Aura, Training

Fey Focus
You are considered to have a power focus with a force equal to 1/2 your essence.
Prerequisite: Faerie Magic, Training

Fey Sorcery
You may add your essence to your spell pool.
Prerequisite: Faerie Magic, Training

Thursday, June 14, 2012

Magical Awakening Perks


Characters usually learn magic very early in life, but it's not unheard of for people to awaken after adulthood. The following perks represent characters slowly coming into magic over the course of a story, or having an aspected or  incomplete set of magical talents.


Arcane Awakening
You gain 1 rank of the sorcery skill, and the ability to learn spells; you must choose a magical tradition when you take this perk. You learn a new force 2 spell when you take this perk, and each time you take a Magical Awakening perk. Your magic attribute increases by 1.
Prerequisite: Willpower 4, Unable to learn spells normally

Conjurer's Awakening
You gain 1 rank of the conjuring skill, and the ability to summon spirits. You must choose a tradition if you do not already have one. Your magic attribute increases by 1.
Prerequisite: Charisma 4, unable to summon spirits normally

Astral Awakening
You gain the ability to use astral sight. You gain 1 rank of the aura reading skill. Your magic attribute increases by 1

Spiritual Awakening
You gain the ability to use astral projection; your magic attribute increases by 1.
Prerequisite: Astral sight ability

Focus Awakening
You gain the ability to bond to foci as awakened characters do. Your magic attribute increases by 1.

Full Awakening
You are considered to be a fully awakened character; you gain 1 rank in each magical skill you possess. Your magic attribute increases by 1, and you may initiate as normal.
Prerequisite: 5 awakening perks

Adept's Awakening
You gain 1 point worth of physical adept powers. Your Magic attribute increases by 1. You are considered to be a physical adept and may initiate, but not bond to foci.

Aspected Awakening
Choose an element or totem equivalent; you may now learn spells and summon spirits that match it. You learn a force 4 spell that matches your aspect, and learn another whenever you take an awakening perk. Your magic increases by 1. You may not take the Arcane Awakening or Conjurer's awakening perks.
Prerequisite: Mental stats ≥ 10, cannot have Arcane awakening, or Conjurer's awakening, Magic attribute ≤ 2

Initiate's awakening
You may initiate despite your incomplete awakening. This perk does not increase your magic attribute, but does count as an awakening perk. This perk also grants you 1 rank in a skill that can only be used with metamagic techniques (ie: not sorcery or conjuring) for each awakening perk you possess.
Prerequisite: None