Tuesday, December 28, 2010

Two-weapon Fighting

Two-Weapon Fighting

The two-weapon fighting systems have been pretty badly scattered and often imbalanced. This is a generalization of the two-weapon cybercombat rules on p. 121 SR3

Melee:
The two weapons can be used against either 2 targets in your reach, or the same target. In either case, the two weapons should be the same type (edged weapons, cyber weapons, etc).

Same Target: Use 1.5*Str instead of your Str score when calculating weapon damage. So if a weapon does (S+2)L, now it does [(1.5*S)+2]L.

Multiple Targets: Roll against both targets, splitting your dice up, and the off hand weapon only uses 1/2 your strength. (This option is nearly redundant in melee at any rate).

Ranged:
You can fire the two weapons at one target, or at multiple targets using the same action. They should both be one handed guns.

Same Target: Add 1/2 the power of one gun to the power of the other. So if you're dual wielding predators at 9M, the combined attack is 13M (9+4). This does not help bypass hardned armor or weapon immunity. Take a +2 TN modifier to the attack roll and you cannot use scopes, laser sights, aiming, or smartlinks to help.

Multiple Targets: Take a +2 TN modifier to the attack rolls, and split your attack's dice between the two targets. You cannot benefit from smartlinks, scopes, or laser sights.

When using two weapons, apply the recoil modifiers from both on further shots (so if they both have recoil 1, you'll get +2 next shot).

Ambidexterity Edge
Value: 3, 6
Each level of this edge eliminates 1 point of target number penalties for two weapon fighting with ranged weapons, and allows a character to roll 1 extra die when fighting with 2 weapons in melee.

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