Drow
Appearing relatively recently in the
sixth-world are the Drow. Small numbers of elves born with pigment
anomalies were not thought to be medically relevant or unusual until,
in recent years, it became apparent that some of them were a new
meta-type of elves. As a recent occurrence, most known drow are
teenagers, with the oldest being young adults, their additional
traits having manifested only during puberty.
Drow hair colors fall between blonde
and stark white, with skin tones between deep-tan and ebony, or even
blueish through deep indigo. Eyes can be nearly any color, with
exotic shades like red or violet being commonplace. Drow are slightly
shorter than other elves, being close to human height on average.
Drow are born to a small percentage of elves, or even less commonly,
to humans. The few examples of children born to drow have yet to
enter puberty, but most appear to be drow themselves.
Drow are naturally talented with magic.
Drow characters created with spellcasting ability know an additional
6 points worth of spells. Drow characters created without
spellcasting ability receive the Arcane Awakening perk, even if they
do not meet its prerequisites. Drow have thermographic vision in
addition to normal elven low-light vision.
+1 Quickness
+1 Willpower
+2 Charisma
Low-light and Thermographic vision
Magical Talent
Spell resistance: +1TN to hostile
spells targeting the drow, +1 die to resist spells
Sensitive System flaw
BP Cost: 15
Drow Perks
Drow qualify for these perks in
addition to elven ones.
Improved Magical Talent
You gain a -1 TN bonus for drain
resistance tests
Improved Spell Resistance
The target number penalty for hostile
spells targeting you is increased to +2, and you gain a -1 bonus to
spell resistance TNs.
Drow Nobility
You gain +1 die for illusion and control manipulation spells. When you learn such spells, you learn them at 1 force higher than you normally would.
Prerequisite: (Intelligence + Charisma) ≥ 10
Drow Edges and Flaws
Edges
Magically Connected
Value 3
People view you as a magical prodigy,
and the recent interest in the magical abilities of Drow has
benefited you. You gain +1 die on social rolls with magically active
characters, and do not pay street index for magical goods.
Arachnophile
Value 2
You are immune to spider venom. If you are a spider shaman, you do not suffer magical target number penalties from being in the open.
Flaws
Light Blindness
Value -2
You suffer a +1 visibility modifier in
areas of bright light.
Sun Aversion
Sunlight allergies return an additional
1 point for Drow characters.
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