Thursday, June 9, 2011

New Cyberware and Bioware

New Ware



Multi-spectral LADAR array
This augmentation implants multi-spectral scanning lasers in the user’s eyes. Installation of the system requires the complete replacement of both eyes.
In addition to gaining thermographic and low-light vision, the scanning beams grant users a -2 TN bonus on perception tests and against visibility based TN modifiers. (+2 bonus to open tests).
Users can also engage an open scan mode, though doing so is extremely conspicuous, as scanning beams are visibly emitted from the user’s eyes. This increases the bonus to up to 8 points, but imposes a penalty equal to double the bonus on any stealth-based rolls, and is considered highly distinctive.
Users can use the scanning beams in an offensive capacity to dazzle foes by looking into their eyes. As a complex action, the user rolls intelligence as a ranged attack skill against a single foe, who may attempt to dodge normally with combat pool, and/or resist using willpower vs. TN 4. The attacker’s net successes are applied as a visibility modifier for the defender (max 8). This penalty is reduced by 1 point each turn.
Price: ¥25,000
Availability: 14/30 days
Essence cost: .6

It is possible to obtain an illegal crack for the Multi-spectral LADAR array which boosts the scanning-beam’s power to dangerous levels suitable for use as a weapon. This allows the user to attack at heavy pistol ranges using either intelligence or the Energy Weapons skill. The attack inflicts a base damage of (Body) L, but the user must resist (Power-2) M damage as the system was not designed for this. Users may lower the power of the attack to avoid damage to their own systems. This crack is illegal and raises the base price of the system by ¥10,000.

Bionic Movement System

The Bionic Movement System replaces the bones of the user’s feet and legs, as well as parts of the spine with a bionic endoskeleton, working in concert with movement software to greatly enhance the user’s quickness and movement rate.
Each level of this system increases the user’s quickness by 1 and adds a +1 multiplier to the user’s land speed. The system is available in 3 levels, allowing users to walk or run at up to 4x their unaugmented speeds.
Price: ¥30,000 /level
Availability: 12+level
Essence cost: 0.5/level

Flight System
Retractable ion jets allow users to hover, or to fly at their normal movement rates. The system is available at 4 levels, each increasing the flight movement rate by 1
Price: ¥105,000/ ¥157,500/ ¥236,250/ or ¥354,375
Availability: 14, 17, 20, or 23
Essence cost: 1.0, 1.5, 2.25, or 3.375

Magnetic Buffer
This implant uses a powerful magnetic field to help you move away from danger and to seemingly deflect bullets. Each level adds 1 combat pool die for the purposes of dodge and damage resistance tests.
Price: ¥25,000/level Avail: 10/14 days Essence cost: .25/level

Internal shield generator
A recent breakthrough from Langrisser, this implanted shield generator interfaces directly with the brain, increasing ease of synchronization and bringing the base price of the shield to ½ the normal price. It also allows combat pool dice to be used for shield damage resistance.
Essence: .1*rating of shield

Skillwares
This advanced skill system permanently upgrades one of the recipients existing skills by a set amount (up to 4 levels per skill)
Price: ¥25,000/level, availability: 10/30 days, Essence: .1*levels

Master Blaster Target assist system
This extensive implant system helps to guide the user's hands in combat and keeps track of targets on the battlefield. It provides the following benefits. +1 point of recoil compensation, -1 to TN penalty for attacking multiple targets, -2 to visibility modifiers for ranged combat with the associated weapon type. It also provides +1 die to skill rolls involving the weapon type, and provides the user with a Blaster Pool equal to one third of the associated weapon skill. Blaster pool dice may be used in place of combat pool when attacking.
Price: ¥200,000 availability: 12/30 days, essence: 1

Gimbaled Joints
This full-body system gives the user flexible and shock-absorbing joints which add +2 dice to stealth and athletics tests.
Price: ¥100,000 availability: 10/20 days, essence: .75

Backup Life support
A ridealong VI in the user's brain controls a variety of life-support and resuscitation systems. This allows the user to maintain a baseline level of awareness even while unconscious, and to feign unconsciousness perfectly after receiving deadly stun damage. After receiving a deadly wound, users may return to 1 box short of deadly at a time of their convenience. Users may also choose to remain functional after receiving a deadly stun or physical wound, albeit at a +2 general target number penalty, in addition to normal wound penalties.
Price: ¥250,000, availability: 13/30 days, essence: 1







Bioware


HYDRA cell-breeder
The HYDRA cell-breeder is an artificial organ, implanted in the chest cavity, which produces cloned blood platelets, immune and stem cells as well as a variety of organic medical compounds and painkillers. Recipients of the symbiont seldom require hospitalization and are capable of complete recovery from even the most grievous of physical wounds.
The user receives a -3 modifier to all damage recovery tests and 3 additional dice on physical damage recovery tests. Furthermore, users recover from physical damage in an amazing ⅕th of the normal time. The HYDRA cell-breeder is incompatible with most forms of cyberware, and with non-cultured bioware. Recipients do not accrue physical scars, but also cannot receive tattoos or piercings.
Price: ¥150,000
Availability: 16/30 days, from Shiawase, or Arcadia only
Bio-index: 1

Bio-Neural Augmentation
This procedure enhances neural tissue neurotransmitter and hormone levels to increase cognitive, social or empathic functioning.
Neural augmentation can increase any mental stat, each stat may be augmented up to 3 times.
Price: ¥50,000/ point
Availability: 13/10 days
Bio-index: .5/point

Bio-Neural Restructuring
A cheaper alternative to Bio-Neural Augmentation, this procedure re-purposes the mind and body’s existing systems to achieve the surgeon’s desired result. While it is easier to come by, and can even be used in conjunction with augmentation, many believe that it comes at too great a cost for gaining an edge.
Bio-Neural Restructuring allows points to be moved from one mental score to another. No score may be raised more than three points in this way.
Price: ¥10,000/ point
Availability: 13/ 6 days
Bio-index: .1/ point

Lazarus Systems
These exotic systems are cloaked in secrecy, and thought to be rumors (Know: bioware TN 13), but if the rumors are true, they allow their recipients to return from the dead! It would seem, to those in the know, that 3 separate systems have been developed, all operating on different principles. 6 hours after dying users roll a body test against TN 12; success means that the user returns to life stabilized at a deadly wound and begins to recover normally. Failure means that the test is repeated every 6 hours, either until success is achieved, or a number of attempts equal to the subject's karma pool have passed.
Price: ¥300,000 availability: 15/30 days, Arcadia, Aztechnology, or Renraku faction, Index 1

Nanopolymer Blood
This mysterious system infuses the recipient's bloodstream with bio-engineered organisms which can instantly reconstruct or replace damaged tissue with flesh constructed of the user's own blood. Recipients of nanopolymer blood have 6 boxes worth of physical healing available to them each day. Activating this healing doesn't require an action, but does require a damage recovery check. Wounds healed by nanopolymer blood still appear quite slick, raw and bloody, until their normal healing time has elapsed. The HYDRA cell-breeder doubles the effectiveness of the blood. The system is essentially unheard of (Know TN 15)
Price: ¥???, availability: Unknown, Index: .5

2 comments:

  1. Can you buy Bio-Neural Augmentation 3 times on 2 stats (total of 6 times), then buy bio-neural restructuring 3x to move the augmentation bonus from stat A to Stat B?

    Ex: Restruture INT+3, WILL+3, then augment the +3 you gave WILL over to INT so you end up with INT+6, WILL+0?

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  2. You could do that, but it would be quite expensive.

    ReplyDelete