Characters usually learn magic very early in life, but it's not unheard of for people to awaken after adulthood. The following perks represent characters slowly coming into magic over the course of a story, or having an aspected or incomplete set of magical talents.
Arcane Awakening
You gain 1 rank of the sorcery skill, and the ability to learn spells; you must choose a magical tradition when you take this perk. You learn a new force 2 spell when you take this perk, and each time you take a Magical Awakening perk. Your magic attribute increases by 1.
Prerequisite: Willpower 4, Unable to learn spells normally
Conjurer's Awakening
You gain 1 rank of the conjuring skill, and the ability to summon spirits. You must choose a tradition if you do not already have one. Your magic attribute increases by 1.
Prerequisite: Charisma 4, unable to summon spirits normally
Astral Awakening
You gain the ability to use astral sight. You gain 1 rank of the aura reading skill. Your magic attribute increases by 1
Spiritual Awakening
You gain the ability to use astral projection; your magic attribute increases by 1.
Prerequisite: Astral sight ability
Focus Awakening
You gain the ability to bond to foci as awakened characters do. Your magic attribute increases by 1.
Full Awakening
You are considered to be a fully awakened character; you gain 1 rank in each magical skill you possess. Your magic attribute increases by 1, and you may initiate as normal.
Prerequisite: 5 awakening perks
Adept's Awakening
You gain 1 point worth of physical adept powers. Your Magic attribute increases by 1. You are considered to be a physical adept and may initiate, but not bond to foci.
Aspected Awakening
Choose an element or totem equivalent; you may now learn spells and summon spirits that match it. You learn a force 4 spell that matches your aspect, and learn another whenever you take an awakening perk. Your magic increases by 1. You may not take the Arcane Awakening or Conjurer's awakening perks.
Prerequisite: Mental stats ≥ 10, cannot have Arcane awakening, or Conjurer's awakening, Magic attribute ≤ 2
Initiate's awakening
You may initiate despite your incomplete awakening. This perk does not increase your magic attribute, but does count as an awakening perk. This perk also grants you 1 rank in a skill that can only be used with metamagic techniques (ie: not sorcery or conjuring) for each awakening perk you possess.
Prerequisite: None