Tuesday, December 13, 2011

Computers Update

Computers Update

VIs can be equipped with hacking powers for ¥10,000. The range of these abilities is normally limited to the VI's rating in meters.
Skilled users and VIs can assist each other in hacking attempts. Combining skills with a VI such as a comp works much like stacking armor. When a computer-user and a VI are working together add ½ of the weaker user's computer and digital skills to those of the higher user's. For instance, if a runner with 6 ranks of computers skill were helping a rating 3 comp deploy a hacking power, the comp would be treated as having 7 ranks of computer skill (.5*3)+6. The VI's normally available tech pool remains unchanged.

New VI perk
Enhanced Range
The range of the VI's hacking powers is increased to 10 times the VI's rating. This Perk may be taken a second time, increasing the range to 100x the VI's rating.

Thursday, December 1, 2011

Metahuman Perks




Elves always make the cover
Dwarves

Magic Resistance
You roll dice equal to your body+willpower when resisting magic effects that targets either of the two.
Prerequisite: Dwarf

Toxin resistance
You may add dice equal to your willpower to your resistance tests against poisons and drugs.
Prerequisite: Dwarf

Elves

Aura Sensitive
You gain 1 rank of aura reading, and may thereafter raise the skill normally. You may assense targets you can see by rolling Aura Reading directly (rather than as a supplement) even if not awakened or able to perceive astrally.
Prerequisite: Elf, Essence ≥5

Elven Glamor
You're precisely the kind of glamorous elven shadowrunner that elven stereotypes are based on. As long as the total ballistic+impact values of your armor pieces are less than half your charisma you gain +1 power to your attacks and +1 die on social rolls.
Prerequisite: Elf

Orks

Gritty Soul
Your essence is treated as 1 higher for purposes of calculating essence loss or bio-index from cyber/bioware.
Prerequisite: Orc

Orcish Grit
You may reduce the damage you receive from an attack by 1 box a number of times per day equal to ½ your essence (round down).
Prerequisite: Orc

Trolls

Fearsome Presence
You may supplement your interaction rolls with strength.
Prerequisite: Troll

Hulk Smash!
As a free action you may roll a melee weapon skill test against a tn equal to the barrier rating of an object. Each success allows you to treat the barrier rating as one lower when you attack the barrier with the melee skill.
Prerequisite: Troll

Shapeshifters

Hybridization
You have finer control of your shapeshifting abilities, and may transform only partially if you choose.  You also find it easier to integrate your advancements. Non-magical increases to your physical stats apply to both your human and animal forms. This applies principally to perks, backgrounds and karma-based stat purchases.
Prerequisite: Shapeshifter

Bio-acceptance
Your refinement of your shapeshifting abilities has trained your body to accept limited bioware.
You may buy up to 3 points of cultured bioware. Stat bonuses apply to both forms.
Prerequisite: Shapeshifter, Hybridization

There are also 9 new perks in the general section as of this posting.